Released three years ago, Persona 5 took the world by storm with its phenomenal turn-based combat system and compelling story that’s filled with numerous unique characters you can interact with. The Confidant system (formerly known as Social Links) allows you to not only build relationships with these people, but it will aid you in battle and fusing Persona as you progress through the story. This is a deep and meaningful system that makes up for the bulk of the game.
With the release of Persona 5 Royal, we see changes to existing Confidants alongside new individuals you can spend time with. This guide now includes the two new confidants — Faith and Councillor — and the revamped Justice Confidant. The majority of the dialogue for the original Persona 5 Confidants stay the same, with a couple of alterations and an added “Followup” phone call that occurs at the end of most events.
Persona 5 Royal is similar to Persona 4 Golden in that it is an improved version of the game before. There are a lot of changes in Persona 5 Royal that I believe have made an already great game. For the MC, you can minimise the overlap by investing in as few stats as possible; your other stats will be terrible, but your persona will take care of that. Because for ever 2 or 3 points put in it, it raises a few other stats by 1. Watch the persona summoning animation once to see its design and then turn on 'skip battle animation' mode. It makes battles go 10 times faster. The demons you encounter in a specific area change as the story progresses. If you really want to get the summoning card of a demon who isnt appearing anymore, you can go to the Mikage-Cho Ruins dungeon. The power of a solid buyer persona. More often than not, it's easy to spot a business that understands the value of a solid buyer persona - and knows how to use it to their advantage. JetBlue is a shining example. JetBlue's primary buyer persona is the low budget traveller that seeks a comfortable yet affordable solution to flying.
Like the original guide, this is only for Confidants that you progress through dialogue choices. Confidants such as Magician, Fool, Judgement and Strength will not be listed here as they are leveled up through either story-related triggers or, in the latter’s case, fusing specific Persona.
This is a role-playing game (RPG) in which players assume the role of high school students that battle demons in their hometown. Players traverse through dungeons, negotiate with enemies, and enter turn-based battles with an assortment of demons, zombies, spirits, and slimes. Players can use conventional weapons (e.g., swords, spears, and firearms) or summon demons called 'Personas' to perform magic spells against enemies. There are a number of demons/characters in the game that appear sexually suggestive: A silver-skinned demon's breasts are exposed; a phallic-shaped demon bursts out of a character's stomach; butterfly and spider creatures briefly expose portions of their buttocks. In one sequence, a character attempts to seduce another person by saying, 'Oooh, my chest is sore . . . Maybe if you gave it a little rub . . .' During the course of the game, players can enter a casino and wager virtual money on games of video Blackjack, slots, and poker. Profanity (e.g., 'sh*t,' 'a*shole,' and 'd*ckweed') occasionally appears in the dialogue.