8BiTs 매일 코딩 홈페이지. (Qt) Cross Thread Signal and Slots - 2 Get Code. Qt documentation states that signals and slots can be direct, queued and auto. It also stated that if object that owns slot ‘lives’ in a thread different from object that owns signal, emitting such signal will be like posting message – signal emit will return instantly and slot method will be called in target thread’s event loop. This PySide tutorial shows you how to use native Python threads (non-QThread, i.e. Threading.Thread) to carry out work in the background (e.g. Downloading files).In the special case of downloading, you might want to use QNetworkAccessManager and friends, but in this case, we assume that you can't use it for whatever reason (e.g. Because you want to use Twisted or because you already have your. However, since 5.2 there is an overload which adds a 'context object'. When that object is destroyed, the connection is broken (the context is also used for the thread affinity: the lambda will be called in the thread of the event loop of the object used as context). Disconnecting in Qt 5. The thread that delivers the event will release the semaphore right after the slot has been called. Meanwhile, the thread that called the signal will acquire the semaphore in order to wait until the event is processed.
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This page was used to describe the new signal and slot syntax during its development. The feature is now released with Qt 5.
Note: This is in addition to the old string-based syntax which remains valid.
There are several ways to connect a signal in Qt 5.
Qt 5 continues to support the old string-based syntax for connecting signals and slots defined in a QObject or any class that inherits from QObject (including QWidget)
Here's Qt 5's new way to connect two QObjects and pass non-string objects:
The new syntax can even connect to functions, not just QObjects:
As you might expect, there are some changes in how connections can be terminated in Qt 5, too.
You can disconnect in the old way (using SIGNAL, SLOT) but only if
Only works if you connected with the symmetric call, with function pointers (Or you can also use 0 for wild card)In particular, does not work with static function, functors or lambda functions.
Works in all cases, including lambda functions or functors.
With C++11 it is possible to keep the code inline
Here's a QDialog without re-entering the eventloop, and keeping the code where it belongs:
Another example using QHttpServer : http://pastebin.com/pfbTMqUm
Tested with GCC.
Fortunately, IDEs like Qt Creator simplifies the function naming
If you have code like this:
The old method allows you to connect that slot to a signal that does not have arguments.But I cannot know with template code if a function has default arguments or not.So this feature is disabled.
There was an implementation that falls back to the old method if there are more arguments in the slot than in the signal.This however is quite inconsistent, since the old method does not perform type-checking or type conversion. It was removed from the patch that has been merged.
As you might see in the example above, connecting to QAbstractSocket::error is not really beautiful since error has an overload, and taking the address of an overloaded function requires explicit casting, e.g. a connection that previously was made as follows:
connect(mySpinBox, SIGNAL(valueChanged(int)), mySlider, SLOT(setValue(int));
cannot be simply converted to:
...because QSpinBox has two signals named valueChanged() with different arguments. Instead, the new code needs to be:
Unfortunately, using an explicit cast here allows several types of errors to slip past the compiler. Adding a temporary variable assignment preserves these compile-time checks:
Some macro could help (with C++11 or typeof extensions). A template based solution was introduced in Qt 5.7: qOverload
The best thing is probably to recommend not to overload signals or slots …
… but we have been adding overloads in past minor releases of Qt because taking the address of a function was not a use case we support. But now this would be impossible without breaking the source compatibility.
Should QMetaObject::Connection have a disconnect() function?
The other problem is that there is no automatic disconnection for some object in the closure if we use the syntax that takes a closure.One could add a list of objects in the disconnection, or a new function like QMetaObject::Connection::require
Function such as QHostInfo::lookupHost or QTimer::singleShot or QFileDialog::open take a QObject receiver and char* slot.This does not work for the new method.If one wants to do callback C++ way, one should use std::functionBut we cannot use STL types in our ABI, so a QFunction should be done to copy std::function.In any case, this is irrelevant for QObject connections.
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Threads in an operating system are a very simple thing. Write a function, maybe bundle it with some data and push it onto a newly created thread. Use a mutex or other method to safely communicate with the thread if necessary. Whether it are Win32, POSIX or other threads, they all basically work the same and are quite fool-proof.
Those who have discovered the joys of the Qt framework may assume that threads in Qt are just like this, and they would be right. However, there are several different ways to use threads in Qt, and it might not be obvious which approach to choose. The article, Multithreading Technologies in Qt, compares the different approaches.
The rest of this article demonstrates one of these methods: QThread + a worker QObject. This method is intended for use cases which involve event-driven programming and signals + slots across threads.
The main thing in this example to keep in mind when using a QThread is that it's not a thread. It's a wrapper around a thread object. This wrapper provides the signals, slots and methods to easily use the thread object within a Qt project. To use it, prepare a QObject subclass with all your desired functionality in it. Then create a new QThread instance, push the QObject onto it using moveToThread(QThread*) of the QObject instance and call start() on the QThread instance. That's all. You set up the proper signal/slot connections to make it quit properly and such, and that's all.
For a basic example, check this class declaration for the Worker class:
class Worker : public QObject {
public:
public slots:
signals:
private:
};
We add at least one public slot which will be used to trigger the instance and make it start processing data once the thread has started. Now, let's see what the implementation for this basic class looks like.
Worker::Worker() { // Constructor
}
Worker::~Worker() { // Destructor
}
void Worker::process() { // Process. Start processing data.
}
While this Worker class doesn't do anything special, it nevertheless contains all the required elements. It starts processing when its main function, in this case process(), is called and when it is done it emits the signal finished() which will then be used to trigger the shutdown of the QThread instance it is contained in.
By the way, one extremely important thing to note here is that you should NEVER allocate heap objects (using new) in the constructor of the QObject class as this allocation is then performed on the main thread and not on the new QThread instance, meaning that the newly created object is then owned by the main thread and not the QThread instance. This will make your code fail to work. Instead, allocate such resources in the main function slot such as process() in this case as when that is called the object will be on the new thread instance and thus it will own the resource.
Now, let's see how to use this new construction by creating a new Worker instance and putting it on a QThread instance:
QThread* thread = new QThread;Worker* worker = new Worker();worker->moveToThread(thread);connect(worker, SIGNAL (error(QString)), this, SLOT (errorString(QString)));connect(thread, SIGNAL (started()), worker, SLOT (process()));connect(worker, SIGNAL (finished()), thread, SLOT (quit()));connect(worker, SIGNAL (finished()), worker, SLOT (deleteLater()));connect(thread, SIGNAL (finished()), thread, SLOT (deleteLater()));thread->start();
The connect() series here is the most crucial part. The first connect() line hooks up the error message signal from the worker to an error processing function in the main thread. The second connects the thread's started() signal to the processing() slot in the worker, causing it to start.
Then the clean-up: when the worker instance emits finished(), as we did in the example, it will signal the thread to quit, i.e. shut down. We then mark the worker instance using the same finished() signal for deletion. Finally, to prevent nasty crashes because the thread hasn't fully shut down yet when it is deleted, we connect the finished() of the thread (not the worker!) to its own deleteLater() slot. This will cause the thread to be deleted only after it has fully shut down.